Postby Onishi » Mon Feb 27, 2017 6:26 pm
Initiative Phase for Round #3
-------------------
Ronin rolls a 11[10+1].
AI rolls a 5[5+0].
The turn order for movement is:
AI, Ronin, Ronin, AI, Ronin, AI, Ronin
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Ronin: 4437 BV remaining (from 4479 initially) 0 BV fled
AI: 202 BV remaining (from 276 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Cavalry Attack Helocopter Infiltrator (Ronin) must make a piloting skill check while moving from hex 0818 to hex 0817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.
Building #148551975 in Hex 0921 is entered and has unknown basement, rolls 6: no basement.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Foot Squad (LRM) #4 (AI)
LRM Launcher (FarShot) at Cavalry Attack Helocopter Infiltrator #2 (Ronin); needs 6, rolls 6 : 5 troopers hit, causing 3 damage.
Cavalry Attack Helocopter Infiltrator #2 (Ronin) takes 1 damage to RO.
1 Armor remaining.
Rotor damaged!
Cavalry Attack Helocopter Infiltrator #2 (Ronin) takes 1 damage to RS.
14 Armor remaining.
Weapons fire for Foot Squad (LRM) #7 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 6, rolls 8 : 3 troopers hit (using Left Side table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to LS.
16 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +1 bonus)
Minor damage, +1 to driving skill rolls.
Weapons fire for Tornado PA(L) G13 [Machine Gun] (Ronin)
Machine Gun at Foot Squad (LRM) #5 (AI); needs 5, rolls 7 : 6 troopers hit
Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.
Building #1922538776 absorbs 1 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.
Building #1922538776 absorbs 1 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.
Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 1 damage to MEN.
2 men alive
Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 4 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #5 (AI) DESTROYED by damage! ***
Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) takes 4 damage to MEN.
Auto-Rifle at Foot Squad (LRM) #5 (AI); needs 5, rolls 10 : 4 troopers hit, causing 2 damage.
Building #1922538776 absorbs 2 points of damage.
Foot Squad (LRM) #5 (AI) suffers no damage.
Weapons fire for Foot Squad (LRM) #8 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 10 : 4 troopers hit (using Rear table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to RS.
16 Armor remaining.
Weapons fire for Tornado PA(L) G13 [David Light Gauss] (Ronin)
Auto-Rifle at Hex 0921 of Building #148551975 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : 5 troopers hit, causing 3 damage.
Building #148551975 absorbs 3 points of damage.
2 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
2 men alive
1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
2 men alive
David Light Gauss Rifle at Foot Squad (LRM) #9 (AI); needs 6, rolls 10 : 4 troopers hit
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
3 men alive
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
1 men alive
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #9 (AI) takes 2 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #9 (AI) DESTROYED by damage! ***
Foot Squad (LRM) #9 (AI) takes 1 damage to MEN.
Weapons fire for Foot Squad (LRM) #9 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 7, rolls 5 : misses
Weapons fire for Nighthawk PA(L) Mk. XXIII (Ronin)
ER Small Pulse Laser at Hex 0921 of Building #148551975 (Collapse); needs -4, rolls 10 : 3 troopers hit
Building #148551975 absorbs 15 points of damage.
8 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
1 men alive
1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
1 men alive
ER Small Pulse Laser at Hex 0921 of Building #148551975 (Collapse); needs -4, rolls 6 : 3 troopers hit
Building #148551975 absorbs 15 points of damage.
8 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #10 (AI) DESTROYED by damage! ***
1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #11 (AI) DESTROYED by damage! ***
Gauss Rifle (Thunderstroke II) at Hex 0921 of Building #148551975 (Collapse); needs 0, rolls 7 : 3 troopers hit, causing 2 damage.
Building #148551975 absorbs 2 points of damage.
1 damage is passed on to Foot Squad (LRM) #10 (AI).
Foot Squad (LRM) #10 (AI) takes 1 damage to MEN.
1 damage is passed on to Foot Squad (LRM) #11 (AI).
Foot Squad (LRM) #11 (AI) takes 1 damage to MEN.
Weapons fire for Foot Squad (LRM) #10 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 3 : misses
Weapons fire for Cavalry Attack Helocopter Infiltrator (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) #4 (AI); needs 9, rolls 7 : misses
Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 12, rolls 10 : misses
Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 12, rolls 4 : misses
Weapons fire for Foot Squad (LRM) #11 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 11 : 3 troopers hit (using Right Side table), causing 2 damage.
Prowler (Nose Guard) (Ronin) takes 2 damage to RS.
14 Armor remaining.
Weapons fire for Cavalry Attack Helocopter Infiltrator #2 (Ronin)
Rocket Launcher 10 at Foot Squad (LRM) (AI); needs 8, rolls 5 : misses
Rocket Launcher 10 at Foot Squad (LRM) (AI); needs 8, rolls 7 : misses
Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 10, rolls 7 : misses
Light Machine Gun at Foot Squad (LRM) #4 (AI); needs 10, rolls 4 : misses
Weapons fire for Foot Squad (LRM) #12 (AI)
LRM Launcher (FarShot) at Prowler (Nose Guard) (Ronin); needs 5, rolls 10 : 1 troopers hit (using Rear table), causing 1 damage.
Prowler (Nose Guard) (Ronin) takes 1 damage to RS.
13 Armor remaining.
Weapons fire for Prowler (Nose Guard) (Ronin)
PPC at Foot Squad (LRM) #9 (AI); needs 1, rolls 11 : hits MEN
Foot Squad (LRM) #9 (AI) takes 1 damage to MEN.
Small Pulse Laser at Foot Squad (LRM) #12 (AI); needs 5, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Squad (LRM) #12 (AI) takes 10 damage to MEN.
SQUAD KILLED,
*** Foot Squad (LRM) #12 (AI) DESTROYED by damage! ***
Small Pulse Laser at Foot Squad (LRM) #12 (AI); needs 5, rolls 11 : hits MEN
Foot Squad (LRM) #12 (AI) takes 7 damage to MEN.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Control Rolls
-------------------
End Phase
-------------------
‘Rough Ryder'
Tai-sa, Commanding
of
Ronin Legion
Katana
Fire Dragon
MUCO