The main exercise was to work out the c-bill pricing, since the RC already has the specs and BV. However, given that my HMAero was more than a decade old, I noticed that some of the details were a little off. For example, based on HM, the listed Armour points as reflected in the RC exceeded the maximum allowed for the frame and SI. Also, after working out all the details, there's a little balance tonnage.
However, I'm quite sure that the final price should not be too far off.
If nobody have comments, I believe we will be adding this to the MHB listing.
Code: Select all
AeroTech 2 Vessel Technical Readout
Class/Model/Name: Assault Triumph 3082 Upgrade
Tech: Inner Sphere / 3082
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 8,000 tons
Length: 185 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
1 Gauss Rifle
4 LRM 20+ArtIV
7 ER PPC
8 ER Large Laser
4 LB 10-X AC
4 Small Pulse Laser
4 Laser AMS
2 LRM 15+ArtIV
4 Large Pulse Laser
2 Laser AMS
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Class/Model/Name: Assault Triumph 3082 Upgrade
Mass: 8,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,560.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 11 440.00
Total Heat Sinks: 135 Double 57.00
Fuel & Fuel Pumps: 306.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 60.00
Fire Control Computers: .00
Armor Type: Ferro-aluminum (882 total armor pts) 53.50
Standard Scale Armor Pts
Location: L / R
Fore: 265
Left/Right Wings: 221/221
Aft: 175
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Heavy Vehicles (51-100T) (12) with 2 doors 1,200.00
BattleMechs (12) with 2 doors 1,800.00
Light Vehicles (to 50T) (8) with 2 doors 400.00
Battle Armor Points/Squads (16) with 1 door 160.00
Cargo (1) with 1 door 509.90
Life Boats: 3 (7 tons each) 21.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
4 Crew (4 minimum) 28.00
7 Gunners (7 minimum) 49.00
267 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 19.00
4 LRM 20+ArtIV(96 rounds) Nose 6(64) 6(64) 6(64) -- 24 60.00
7 ER PPC Nose 7(70) 7(70) 7(70) -- 105 49.00
4 ER Large Laser L/RW 3(32) 3(32) 3(32) -- 96 40.00
2 LB 10-X AC(40 rounds) L/RW 1(12) 1(12) -- -- 8 52.00
2 Small Pulse Laser L/RW 1(6) -- -- -- 8 4.00
2 Laser AMS 48 6.00
2 LRM 15+ArtIV(64 rounds) Aft 2(24) 2(24) 2(24) -- 10 24.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 New Equipment 10.00
1 New Equipment 10.00
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TOTALS: Heat: 364 7,999.40
Tons Left: 0.60
Calculated Factors:
Total Cost: 688,579,200 C-Bills
Battle Value: 6,219
Cost per BV: 110,721.85
Weapon Value: 9,017 (Ratio = 1.45)
Damage Factors: SRV = 227; MRV = 154; LRV = 46; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 84,145
(48,959 Structure, 29,650 Life Support, 5,536 Weapons)
Support Points (SP) = 14,518 (17% of MPV)
BattleForce2: MP: 3, Armor/Structure: 15 / 14
Damage PB/M/L: 22/21/19, Overheat: 0
Class: DL; Point Value: 62